And here are a few little 3D demos using the R3 draw dialect (runnable in the WASM interpreter, in the case study above, at http://xqx1.com:8080 ), created by Kimi K3:
do http://com-pute.com/nick/3d_demo_oneline.r3
do http://com-pute.com/nick/3d-torus-oneline.r3
do http://com-pute.com/nick/3d-blaster-oneline.r3
Again this is impressive because most LLMs don't really know how to write R3 code at all. Kimi K3 learned how to do this in-context, within a single session in Pi.
After making the first few 3D demos, I had Kimi create a skill, to enable any LLM model to create 3D apps for this version of R3:
https://com-pute.com/nick/r3-wasm-3d-skill-3b.zip
These little games were created by lowly Deepseek V4 Flash, using that skill, in Pi: